PackunLeaf_Mat_v
================
  Textures:
    - PackunLeaf
    - Hilight
        Offset: 0.0830078125, -0.576171875
    - PackunLeafInd

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 20, 20, 20, -81
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (20, 20, 20)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -81, multiply by 2
    2: RGB = ((1023, 1023, 1023) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -81, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)
